A situation-aware cross-platform architecture for ubiquitous game
Jung Hyun Han ; Dong Hyun Lee ; Hyunwoo Kim ; Hoh Peter In ; Hee Seo Chae ; Eenjun Hwang ; Young Ik Eom
Computing and Informatics, Tome 28 (2012) no. 1, p. 619-633 / Harvested from Computing and Informatics
Multi-player online games (MOGs) are popular in these days. However, contemporary MOGs do not really support ubiquity in the sense that a seamless service across heterogeneous hardware platforms is not provided. This paper presents the architecture of the cross-platform online game, which provides a service to users from heterogeneous platforms and is equipped with a situation-aware capability for enabling the users to seamlessly move between heterogeneous platforms. The experimental results through the prototype implementations show the feasibility of the situation-aware cross-platform game.
Publié le : 2012-01-26
Classification: 
@article{cai52,
     author = {Jung Hyun Han and Dong Hyun Lee and Hyunwoo Kim and Hoh Peter In and Hee Seo Chae and Eenjun Hwang and Young Ik Eom},
     title = {A situation-aware cross-platform architecture for ubiquitous game},
     journal = {Computing and Informatics},
     volume = {28},
     number = {1},
     year = {2012},
     pages = { 619-633},
     language = {en},
     url = {http://dml.mathdoc.fr/item/cai52}
}
Jung Hyun Han; Dong Hyun Lee; Hyunwoo Kim; Hoh Peter In; Hee Seo Chae; Eenjun Hwang; Young Ik Eom. A situation-aware cross-platform architecture for ubiquitous game. Computing and Informatics, Tome 28 (2012) no. 1, pp.  619-633. http://gdmltest.u-ga.fr/item/cai52/