Non-cooperative game approach to multi-robot planning
Gałuszka, Adam ; Świerniak, Andrzej
International Journal of Applied Mathematics and Computer Science, Tome 15 (2005), p. 359-367 / Harvested from The Polish Digital Mathematics Library

A multi-robot environment with a STRIPS representation is considered. Under some assumptions such problems can be modelled as a STRIPS language (for instance, a Block World environment) with one initial state and a disjunction of goal states. If the STRIPS planning problem is invertible, then it is possible to apply the machinery for planning in the presence of incomplete information to solve the inverted problem and then to find a solution to the original problem. In the paper a planning algorithm that solves the problem described above is proposed and its computational complexity is analyzed. To make the plan precise, non-cooperative strategies are used.

Publié le : 2005-01-01
EUDML-ID : urn:eudml:doc:207750
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     year = {2005},
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     zbl = {1169.91327},
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Gałuszka, Adam; Świerniak, Andrzej. Non-cooperative game approach to multi-robot planning. International Journal of Applied Mathematics and Computer Science, Tome 15 (2005) pp. 359-367. http://gdmltest.u-ga.fr/item/bwmeta1.element.bwnjournal-article-amcv15i3p359bwm/

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